[Author]
Author = FaZer Missions
[Description]
Description = Hey, you heard of the KBD? Keypad-Bypass-Device, tracks any keypads code and you just have to type it in to get past them, it's a russian technology kept deep underground in a storage with russian hackers and terrorists around. Hold on... Russians?
[Objectives]
Objectivescount = 28

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1394.077
Objectives[0]positionY = 1153.278
Objectives[0]positionZ = 114.439
Objectives[0]Heading = 90
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 15
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 10
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 18
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = PumpShotgunMk2
Objectives[0]Weapon1 = SpecialCarbine
Objectives[0]Weapon2 = HeavyPistol
Objectives[0]Weapon3 = MachinePistol
Objectives[0]Weapon4 = PipeBomb
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 25
Objectives[0]mission_Vehicles[0]positionX = 1386.621
Objectives[0]mission_Vehicles[0]positionY = 1155.754
Objectives[0]mission_Vehicles[0]positionZ = 113.7973
Objectives[0]mission_Vehicles[0]Heading = 105.1734
Objectives[0]mission_Vehicles[0]Name = Enduro
Objectives[0]mission_Vehicles[0]Model = enduro
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 136.8245
Objectives[0]mission_Vehicles[1]positionY = -608.5881
Objectives[0]mission_Vehicles[1]positionZ = 17.46685
Objectives[0]mission_Vehicles[1]Heading = 290.0014
Objectives[0]mission_Vehicles[1]Name = Caracara 4x4
Objectives[0]mission_Vehicles[1]Model = caracara2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 141.347
Objectives[0]mission_Vehicles[2]positionY = -590.7194
Objectives[0]mission_Vehicles[2]positionZ = 17.46058
Objectives[0]mission_Vehicles[2]Heading = 257.817
Objectives[0]mission_Vehicles[2]Name = Caracara 4x4
Objectives[0]mission_Vehicles[2]Model = caracara2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 170.4782
Objectives[0]mission_Vehicles[3]positionY = -593.1625
Objectives[0]mission_Vehicles[3]positionZ = 17.46801
Objectives[0]mission_Vehicles[3]Heading = 104.918
Objectives[0]mission_Vehicles[3]Name = Caracara 4x4
Objectives[0]mission_Vehicles[3]Model = caracara2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 156.3537
Objectives[0]mission_Vehicles[4]positionY = -591.9453
Objectives[0]mission_Vehicles[4]positionZ = 17.38265
Objectives[0]mission_Vehicles[4]Heading = 98.57424
Objectives[0]mission_Vehicles[4]Name = Injection
Objectives[0]mission_Vehicles[4]Model = bfinjection
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 170.8336
Objectives[0]mission_Vehicles[5]positionY = -537.3759
Objectives[0]mission_Vehicles[5]positionZ = 21.60403
Objectives[0]mission_Vehicles[5]Heading = 149.9887
Objectives[0]mission_Vehicles[5]Name = Injection
Objectives[0]mission_Vehicles[5]Model = bfinjection
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 187.8197
Objectives[0]mission_Vehicles[6]positionY = -537.2416
Objectives[0]mission_Vehicles[6]positionZ = 21.60406
Objectives[0]mission_Vehicles[6]Heading = 84.99846
Objectives[0]mission_Vehicles[6]Name = Injection
Objectives[0]mission_Vehicles[6]Model = bfinjection
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 526.5532
Objectives[0]mission_Vehicles[7]positionY = 5906.135
Objectives[0]mission_Vehicles[7]positionZ = -150.559
Objectives[0]mission_Vehicles[7]Heading = 313.2561
Objectives[0]mission_Vehicles[7]Name = Caddy
Objectives[0]mission_Vehicles[7]Model = caddy3
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 526.0302
Objectives[0]mission_Vehicles[8]positionY = 5906.609
Objectives[0]mission_Vehicles[8]positionZ = -158.6871
Objectives[0]mission_Vehicles[8]Heading = 320.0048
Objectives[0]mission_Vehicles[8]Name = Caddy
Objectives[0]mission_Vehicles[8]Model = caddy3
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 552.2411
Objectives[0]mission_Vehicles[9]positionY = 5926.755
Objectives[0]mission_Vehicles[9]positionZ = -158.5059
Objectives[0]mission_Vehicles[9]Heading = 142.7095
Objectives[0]mission_Vehicles[9]Name = Caddy
Objectives[0]mission_Vehicles[9]Model = caddy3
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 548.6647
Objectives[0]mission_Vehicles[10]positionY = 5920.754
Objectives[0]mission_Vehicles[10]positionZ = -158.5066
Objectives[0]mission_Vehicles[10]Heading = 142.708
Objectives[0]mission_Vehicles[10]Name = Caddy
Objectives[0]mission_Vehicles[10]Model = caddy3
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 530.4076
Objectives[0]mission_Vehicles[11]positionY = 5908.176
Objectives[0]mission_Vehicles[11]positionZ = -150.5649
Objectives[0]mission_Vehicles[11]Heading = 352.7656
Objectives[0]mission_Vehicles[11]Name = Caddy
Objectives[0]mission_Vehicles[11]Model = caddy3
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 994.2441
Objectives[0]mission_Vehicles[12]positionY = -2992.933
Objectives[0]mission_Vehicles[12]positionZ = -47.79708
Objectives[0]mission_Vehicles[12]Heading = 184.9984
Objectives[0]mission_Vehicles[12]Name = Caracara
Objectives[0]mission_Vehicles[12]Model = caracara
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = -1
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 977.4938
Objectives[0]mission_Vehicles[13]positionY = -3006.807
Objectives[0]mission_Vehicles[13]positionZ = -48.07497
Objectives[0]mission_Vehicles[13]Heading = 6.428724E-05
Objectives[0]mission_Vehicles[13]Name = Dune FAV
Objectives[0]mission_Vehicles[13]Model = dune3
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 971.3741
Objectives[0]mission_Vehicles[14]positionY = -3006.548
Objectives[0]mission_Vehicles[14]positionZ = -48.07497
Objectives[0]mission_Vehicles[14]Heading = 0.0007320764
Objectives[0]mission_Vehicles[14]Name = Dune FAV
Objectives[0]mission_Vehicles[14]Model = dune3
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = -1
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 963.6789
Objectives[0]mission_Vehicles[15]positionY = -3005.765
Objectives[0]mission_Vehicles[15]positionZ = -47.63025
Objectives[0]mission_Vehicles[15]Heading = 0.0006939347
Objectives[0]mission_Vehicles[15]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[15]Model = insurgent
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 986.0416
Objectives[0]mission_Vehicles[16]positionY = -2991.963
Objectives[0]mission_Vehicles[16]positionZ = -48.00283
Objectives[0]mission_Vehicles[16]Heading = 174.9908
Objectives[0]mission_Vehicles[16]Name = Nightshark
Objectives[0]mission_Vehicles[16]Model = nightshark
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = -1
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 962.6483
Objectives[0]mission_Vehicles[17]positionY = -2995.848
Objectives[0]mission_Vehicles[17]positionZ = -48.07974
Objectives[0]mission_Vehicles[17]Heading = 174.9529
Objectives[0]mission_Vehicles[17]Name = Nightshark
Objectives[0]mission_Vehicles[17]Model = nightshark
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = -1
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 977.8526
Objectives[0]mission_Vehicles[18]positionY = -2993.237
Objectives[0]mission_Vehicles[18]positionZ = -47.53186
Objectives[0]mission_Vehicles[18]Heading = 180.0016
Objectives[0]mission_Vehicles[18]Name = Riata
Objectives[0]mission_Vehicles[18]Model = riata
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = -1
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 955.9646
Objectives[0]mission_Vehicles[19]positionY = -3005.812
Objectives[0]mission_Vehicles[19]positionZ = -48.03815
Objectives[0]mission_Vehicles[19]Heading = 0.002519906
Objectives[0]mission_Vehicles[19]Name = Mesa
Objectives[0]mission_Vehicles[19]Model = mesa
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 955.0936
Objectives[0]mission_Vehicles[20]positionY = -2991.166
Objectives[0]mission_Vehicles[20]positionZ = -48.16905
Objectives[0]mission_Vehicles[20]Heading = 140.7348
Objectives[0]mission_Vehicles[20]Name = Stryder
Objectives[0]mission_Vehicles[20]Model = stryder
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[20]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = -1
Objectives[0]mission_Vehicles[20]DirtLevel = 0
Objectives[0]mission_Vehicles[20]LockedForPlayer = False
Objectives[0]mission_Vehicles[20]Locked = False
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 947.4719
Objectives[0]mission_Vehicles[21]positionY = -2992.605
Objectives[0]mission_Vehicles[21]positionZ = -48.19672
Objectives[0]mission_Vehicles[21]Heading = 174.9996
Objectives[0]mission_Vehicles[21]Name = Blazer Aqua
Objectives[0]mission_Vehicles[21]Model = blazer5
Objectives[0]mission_Vehicles[21]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 0
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = False
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 170.7526
Objectives[0]mission_Vehicles[22]positionY = -583.1879
Objectives[0]mission_Vehicles[22]positionZ = 43.59767
Objectives[0]mission_Vehicles[22]Heading = 69.99973
Objectives[0]mission_Vehicles[22]Name = Kuruma
Objectives[0]mission_Vehicles[22]Model = kuruma
Objectives[0]mission_Vehicles[22]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[22]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = -1
Objectives[0]mission_Vehicles[22]DirtLevel = 0
Objectives[0]mission_Vehicles[22]LockedForPlayer = False
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = 165.1951
Objectives[0]mission_Vehicles[23]positionY = -576.6951
Objectives[0]mission_Vehicles[23]positionZ = 43.22722
Objectives[0]mission_Vehicles[23]Heading = 122.6815
Objectives[0]mission_Vehicles[23]Name = Bati 801
Objectives[0]mission_Vehicles[23]Model = bati
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[23]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = False
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = 173.2636
Objectives[0]mission_Vehicles[24]positionY = -593.9422
Objectives[0]mission_Vehicles[24]positionZ = 42.8404
Objectives[0]mission_Vehicles[24]Heading = 69.78637
Objectives[0]mission_Vehicles[24]Name = Bati 801
Objectives[0]mission_Vehicles[24]Model = bati
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[24]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[24]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = 0
Objectives[0]mission_Vehicles[24]DirtLevel = 0
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = False
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 54
Objectives[0]mission_Props[0]Model = prop_com_gar_door_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 521.8157
Objectives[0]mission_Props[0]positionY = 5917.319
Objectives[0]mission_Props[0]positionZ = -157.0848
Objectives[0]mission_Props[0]rotationX = -4.344472
Objectives[0]mission_Props[0]rotationY = -0.1905819
Objectives[0]mission_Props[0]rotationZ = 47.49276
Objectives[0]mission_Props[1]Model = prop_biolab_g_door
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 556.7666
Objectives[0]mission_Props[1]positionY = 5942.534
Objectives[0]mission_Props[1]positionZ = -156.9909
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 140
Objectives[0]mission_Props[2]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 551.8945
Objectives[0]mission_Props[2]positionY = 5923.101
Objectives[0]mission_Props[2]positionZ = -158.5926
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -130
Objectives[0]mission_Props[3]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 551.5807
Objectives[0]mission_Props[3]positionY = 5922.685
Objectives[0]mission_Props[3]positionZ = -158.5926
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -130
Objectives[0]mission_Props[4]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 551.2601
Objectives[0]mission_Props[4]positionY = 5922.24
Objectives[0]mission_Props[4]positionZ = -158.5926
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -130
Objectives[0]mission_Props[5]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 550.8026
Objectives[0]mission_Props[5]positionY = 5921.884
Objectives[0]mission_Props[5]positionZ = -158.5926
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -130
Objectives[0]mission_Props[6]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 550.4902
Objectives[0]mission_Props[6]positionY = 5921.472
Objectives[0]mission_Props[6]positionZ = -158.5926
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -130
Objectives[0]mission_Props[7]Model = prop_ld_keypad_01b
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 551.6556
Objectives[0]mission_Props[7]positionY = 5922.659
Objectives[0]mission_Props[7]positionZ = -158.1646
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -130
Objectives[0]mission_Props[8]Model = prop_ld_keypad_01b
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 551.3566
Objectives[0]mission_Props[8]positionY = 5922.15
Objectives[0]mission_Props[8]positionZ = -158.1581
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -130
Objectives[0]mission_Props[9]Model = prop_laptop_lester2
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 551.9572
Objectives[0]mission_Props[9]positionY = 5924.689
Objectives[0]mission_Props[9]positionZ = -158.8951
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = -102.5
Objectives[0]mission_Props[10]Model = prop_laptop_lester2
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 552.2429
Objectives[0]mission_Props[10]positionY = 5924.024
Objectives[0]mission_Props[10]positionZ = -158.8952
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = -120
Objectives[0]mission_Props[11]Model = prop_laptop_lester2
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 549.8404
Objectives[0]mission_Props[11]positionY = 5922.58
Objectives[0]mission_Props[11]positionZ = -158.8951
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = -147.5
Objectives[0]mission_Props[12]Model = prop_laptop_lester2
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 545.9067
Objectives[0]mission_Props[12]positionY = 5921.893
Objectives[0]mission_Props[12]positionZ = -158.6589
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = -147.5
Objectives[0]mission_Props[13]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 525.9238
Objectives[0]mission_Props[13]positionY = 5908.192
Objectives[0]mission_Props[13]positionZ = -158.7729
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 140
Objectives[0]mission_Props[14]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 525.0416
Objectives[0]mission_Props[14]positionY = 5909.014
Objectives[0]mission_Props[14]positionZ = -158.7719
Objectives[0]mission_Props[14]rotationX = 0
Objectives[0]mission_Props[14]rotationY = 0
Objectives[0]mission_Props[14]rotationZ = 140
Objectives[0]mission_Props[15]Model = prop_cs_keyboard_01
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 524.6793
Objectives[0]mission_Props[15]positionY = 5908.692
Objectives[0]mission_Props[15]positionZ = -158.2101
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 140
Objectives[0]mission_Props[16]Model = p_amb_lap_top_02
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 524.2358
Objectives[0]mission_Props[16]positionY = 5908.195
Objectives[0]mission_Props[16]positionZ = -158.2369
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 140
Objectives[0]mission_Props[17]Model = p_amb_lap_top_02
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 525.6685
Objectives[0]mission_Props[17]positionY = 5907.911
Objectives[0]mission_Props[17]positionZ = -158.2369
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = 175
Objectives[0]mission_Props[18]Model = p_laptop_02_s
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 536.8319
Objectives[0]mission_Props[18]positionY = 5910.453
Objectives[0]mission_Props[18]positionZ = -159.0887
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = 177.5
Objectives[0]mission_Props[19]Model = p_laptop_02_s
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 538.5034
Objectives[0]mission_Props[19]positionY = 5911.569
Objectives[0]mission_Props[19]positionZ = -159.0923
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = -95
Objectives[0]mission_Props[20]Model = p_cs_laptop_02
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 543.5657
Objectives[0]mission_Props[20]positionY = 5919.161
Objectives[0]mission_Props[20]positionZ = -158.9048
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = -95
Objectives[0]mission_Props[21]Model = p_cs_laptop_02
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 544.8658
Objectives[0]mission_Props[21]positionY = 5942.099
Objectives[0]mission_Props[21]positionZ = -159.0828
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = -5.000016
Objectives[0]mission_Props[22]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = 543.8602
Objectives[0]mission_Props[22]positionY = 5942.211
Objectives[0]mission_Props[22]positionZ = -158.7677
Objectives[0]mission_Props[22]rotationX = 0
Objectives[0]mission_Props[22]rotationY = 0
Objectives[0]mission_Props[22]rotationZ = 52.5
Objectives[0]mission_Props[23]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = 543.3925
Objectives[0]mission_Props[23]positionY = 5941.429
Objectives[0]mission_Props[23]positionZ = -158.7678
Objectives[0]mission_Props[23]rotationX = 0
Objectives[0]mission_Props[23]rotationY = 0
Objectives[0]mission_Props[23]rotationZ = 52.5
Objectives[0]mission_Props[24]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[24]PlaceOnGround = False
Objectives[0]mission_Props[24]FreesePosition = True
Objectives[0]mission_Props[24]positionX = 542.8463
Objectives[0]mission_Props[24]positionY = 5940.786
Objectives[0]mission_Props[24]positionZ = -158.7678
Objectives[0]mission_Props[24]rotationX = 0
Objectives[0]mission_Props[24]rotationY = 0
Objectives[0]mission_Props[24]rotationZ = 52.5
Objectives[0]mission_Props[25]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[25]PlaceOnGround = False
Objectives[0]mission_Props[25]FreesePosition = True
Objectives[0]mission_Props[25]positionX = 542.4447
Objectives[0]mission_Props[25]positionY = 5941.1
Objectives[0]mission_Props[25]positionZ = -157.8532
Objectives[0]mission_Props[25]rotationX = 0
Objectives[0]mission_Props[25]rotationY = 0
Objectives[0]mission_Props[25]rotationZ = 52.5
Objectives[0]mission_Props[26]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[26]PlaceOnGround = False
Objectives[0]mission_Props[26]FreesePosition = True
Objectives[0]mission_Props[26]positionX = 543.0211
Objectives[0]mission_Props[26]positionY = 5941.861
Objectives[0]mission_Props[26]positionZ = -157.8532
Objectives[0]mission_Props[26]rotationX = 0
Objectives[0]mission_Props[26]rotationY = 0
Objectives[0]mission_Props[26]rotationZ = 52.5
Objectives[0]mission_Props[27]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[27]PlaceOnGround = False
Objectives[0]mission_Props[27]FreesePosition = True
Objectives[0]mission_Props[27]positionX = 543.441
Objectives[0]mission_Props[27]positionY = 5942.457
Objectives[0]mission_Props[27]positionZ = -158.5135
Objectives[0]mission_Props[27]rotationX = -52.06683
Objectives[0]mission_Props[27]rotationY = 3.163126
Objectives[0]mission_Props[27]rotationZ = 54.04532
Objectives[0]mission_Props[28]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[28]PlaceOnGround = False
Objectives[0]mission_Props[28]FreesePosition = True
Objectives[0]mission_Props[28]positionX = 543.4858
Objectives[0]mission_Props[28]positionY = 5942.494
Objectives[0]mission_Props[28]positionZ = -157.8532
Objectives[0]mission_Props[28]rotationX = 0
Objectives[0]mission_Props[28]rotationY = 0
Objectives[0]mission_Props[28]rotationZ = 52.5
Objectives[0]mission_Props[29]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[29]PlaceOnGround = False
Objectives[0]mission_Props[29]FreesePosition = True
Objectives[0]mission_Props[29]positionX = 541.9548
Objectives[0]mission_Props[29]positionY = 5940.384
Objectives[0]mission_Props[29]positionZ = -157.8532
Objectives[0]mission_Props[29]rotationX = 0
Objectives[0]mission_Props[29]rotationY = 0
Objectives[0]mission_Props[29]rotationZ = 52.5
Objectives[0]mission_Props[30]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[30]PlaceOnGround = False
Objectives[0]mission_Props[30]FreesePosition = True
Objectives[0]mission_Props[30]positionX = 541.5945
Objectives[0]mission_Props[30]positionY = 5940.007
Objectives[0]mission_Props[30]positionZ = -157.8532
Objectives[0]mission_Props[30]rotationX = 0
Objectives[0]mission_Props[30]rotationY = 0
Objectives[0]mission_Props[30]rotationZ = 52.5
Objectives[0]mission_Props[31]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[31]PlaceOnGround = False
Objectives[0]mission_Props[31]FreesePosition = True
Objectives[0]mission_Props[31]positionX = 524.0061
Objectives[0]mission_Props[31]positionY = 5902.235
Objectives[0]mission_Props[31]positionZ = -158.7732
Objectives[0]mission_Props[31]rotationX = 0
Objectives[0]mission_Props[31]rotationY = 0
Objectives[0]mission_Props[31]rotationZ = 142.5
Objectives[0]mission_Props[32]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[32]PlaceOnGround = False
Objectives[0]mission_Props[32]FreesePosition = True
Objectives[0]mission_Props[32]positionX = 523.6003
Objectives[0]mission_Props[32]positionY = 5902.643
Objectives[0]mission_Props[32]positionZ = -158.7723
Objectives[0]mission_Props[32]rotationX = 0
Objectives[0]mission_Props[32]rotationY = 0
Objectives[0]mission_Props[32]rotationZ = 142.5
Objectives[0]mission_Props[33]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[33]PlaceOnGround = False
Objectives[0]mission_Props[33]FreesePosition = True
Objectives[0]mission_Props[33]positionX = 523.688
Objectives[0]mission_Props[33]positionY = 5918.979
Objectives[0]mission_Props[33]positionZ = -158.7673
Objectives[0]mission_Props[33]rotationX = 0
Objectives[0]mission_Props[33]rotationY = 0
Objectives[0]mission_Props[33]rotationZ = 50
Objectives[0]mission_Props[34]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[34]PlaceOnGround = False
Objectives[0]mission_Props[34]FreesePosition = True
Objectives[0]mission_Props[34]positionX = 523.2149
Objectives[0]mission_Props[34]positionY = 5918.401
Objectives[0]mission_Props[34]positionZ = -158.7673
Objectives[0]mission_Props[34]rotationX = 0
Objectives[0]mission_Props[34]rotationY = 0
Objectives[0]mission_Props[34]rotationZ = 50
Objectives[0]mission_Props[35]Model = prop_control_rm_door_01
Objectives[0]mission_Props[35]PlaceOnGround = False
Objectives[0]mission_Props[35]FreesePosition = True
Objectives[0]mission_Props[35]positionX = 175.5735
Objectives[0]mission_Props[35]positionY = -583.7664
Objectives[0]mission_Props[35]positionZ = 44.12704
Objectives[0]mission_Props[35]rotationX = 0
Objectives[0]mission_Props[35]rotationY = 0
Objectives[0]mission_Props[35]rotationZ = -17.5
Objectives[0]mission_Props[36]Model = prop_ch3_04_door_02
Objectives[0]mission_Props[36]PlaceOnGround = False
Objectives[0]mission_Props[36]FreesePosition = True
Objectives[0]mission_Props[36]positionX = 1005.146
Objectives[0]mission_Props[36]positionY = -2998.265
Objectives[0]mission_Props[36]positionZ = -47.48038
Objectives[0]mission_Props[36]rotationX = 0
Objectives[0]mission_Props[36]rotationY = 0
Objectives[0]mission_Props[36]rotationZ = -92.5
Objectives[0]mission_Props[37]Model = prop_ch3_04_door_02
Objectives[0]mission_Props[37]PlaceOnGround = False
Objectives[0]mission_Props[37]FreesePosition = True
Objectives[0]mission_Props[37]positionX = 1004.923
Objectives[0]mission_Props[37]positionY = -2998.281
Objectives[0]mission_Props[37]positionZ = -47.48038
Objectives[0]mission_Props[37]rotationX = 0
Objectives[0]mission_Props[37]rotationY = 0
Objectives[0]mission_Props[37]rotationZ = -92.5
Objectives[0]mission_Props[38]Model = prop_control_rm_door_01
Objectives[0]mission_Props[38]PlaceOnGround = False
Objectives[0]mission_Props[38]FreesePosition = True
Objectives[0]mission_Props[38]positionX = 935.9606
Objectives[0]mission_Props[38]positionY = -2987.229
Objectives[0]mission_Props[38]positionZ = -47.39289
Objectives[0]mission_Props[38]rotationX = 0
Objectives[0]mission_Props[38]rotationY = 0
Objectives[0]mission_Props[38]rotationZ = -90
Objectives[0]mission_Props[39]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[39]PlaceOnGround = False
Objectives[0]mission_Props[39]FreesePosition = True
Objectives[0]mission_Props[39]positionX = 962.9497
Objectives[0]mission_Props[39]positionY = -3013.507
Objectives[0]mission_Props[39]positionZ = -48.24164
Objectives[0]mission_Props[39]rotationX = 0
Objectives[0]mission_Props[39]rotationY = 0
Objectives[0]mission_Props[39]rotationZ = -177.5
Objectives[0]mission_Props[40]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[40]PlaceOnGround = False
Objectives[0]mission_Props[40]FreesePosition = True
Objectives[0]mission_Props[40]positionX = 962.2405
Objectives[0]mission_Props[40]positionY = -3013.524
Objectives[0]mission_Props[40]positionZ = -48.24164
Objectives[0]mission_Props[40]rotationX = 0
Objectives[0]mission_Props[40]rotationY = 0
Objectives[0]mission_Props[40]rotationZ = -177.5
Objectives[0]mission_Props[41]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[41]PlaceOnGround = False
Objectives[0]mission_Props[41]FreesePosition = True
Objectives[0]mission_Props[41]positionX = 961.6138
Objectives[0]mission_Props[41]positionY = -3013.496
Objectives[0]mission_Props[41]positionZ = -48.24164
Objectives[0]mission_Props[41]rotationX = 0
Objectives[0]mission_Props[41]rotationY = 0
Objectives[0]mission_Props[41]rotationZ = -177.5
Objectives[0]mission_Props[42]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[42]PlaceOnGround = False
Objectives[0]mission_Props[42]FreesePosition = True
Objectives[0]mission_Props[42]positionX = 960.9647
Objectives[0]mission_Props[42]positionY = -3013.421
Objectives[0]mission_Props[42]positionZ = -48.24164
Objectives[0]mission_Props[42]rotationX = 0
Objectives[0]mission_Props[42]rotationY = 0
Objectives[0]mission_Props[42]rotationZ = -177.5
Objectives[0]mission_Props[43]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[43]PlaceOnGround = False
Objectives[0]mission_Props[43]FreesePosition = True
Objectives[0]mission_Props[43]positionX = 960.3854
Objectives[0]mission_Props[43]positionY = -3013.511
Objectives[0]mission_Props[43]positionZ = -48.24164
Objectives[0]mission_Props[43]rotationX = 0
Objectives[0]mission_Props[43]rotationY = 0
Objectives[0]mission_Props[43]rotationZ = -177.5
Objectives[0]mission_Props[44]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[44]PlaceOnGround = False
Objectives[0]mission_Props[44]FreesePosition = True
Objectives[0]mission_Props[44]positionX = 963.6232
Objectives[0]mission_Props[44]positionY = -3013.357
Objectives[0]mission_Props[44]positionZ = -48.24164
Objectives[0]mission_Props[44]rotationX = 0
Objectives[0]mission_Props[44]rotationY = 0
Objectives[0]mission_Props[44]rotationZ = -177.5
Objectives[0]mission_Props[45]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[45]PlaceOnGround = False
Objectives[0]mission_Props[45]FreesePosition = True
Objectives[0]mission_Props[45]positionX = 970.5291
Objectives[0]mission_Props[45]positionY = -3013.563
Objectives[0]mission_Props[45]positionZ = -48.24164
Objectives[0]mission_Props[45]rotationX = 0
Objectives[0]mission_Props[45]rotationY = 0
Objectives[0]mission_Props[45]rotationZ = -177.5
Objectives[0]mission_Props[46]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[46]PlaceOnGround = False
Objectives[0]mission_Props[46]FreesePosition = True
Objectives[0]mission_Props[46]positionX = 969.1151
Objectives[0]mission_Props[46]positionY = -3013.479
Objectives[0]mission_Props[46]positionZ = -48.24164
Objectives[0]mission_Props[46]rotationX = 0
Objectives[0]mission_Props[46]rotationY = 0
Objectives[0]mission_Props[46]rotationZ = -177.5
Objectives[0]mission_Props[47]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[47]PlaceOnGround = False
Objectives[0]mission_Props[47]FreesePosition = True
Objectives[0]mission_Props[47]positionX = 969.7531
Objectives[0]mission_Props[47]positionY = -3013.474
Objectives[0]mission_Props[47]positionZ = -48.24164
Objectives[0]mission_Props[47]rotationX = 0
Objectives[0]mission_Props[47]rotationY = 0
Objectives[0]mission_Props[47]rotationZ = -177.5
Objectives[0]mission_Props[48]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[48]PlaceOnGround = False
Objectives[0]mission_Props[48]FreesePosition = True
Objectives[0]mission_Props[48]positionX = 971.0492
Objectives[0]mission_Props[48]positionY = -3013.523
Objectives[0]mission_Props[48]positionZ = -48.24164
Objectives[0]mission_Props[48]rotationX = 0
Objectives[0]mission_Props[48]rotationY = 0
Objectives[0]mission_Props[48]rotationZ = -177.5
Objectives[0]mission_Props[49]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[49]PlaceOnGround = False
Objectives[0]mission_Props[49]FreesePosition = True
Objectives[0]mission_Props[49]positionX = 971.5959
Objectives[0]mission_Props[49]positionY = -3013.376
Objectives[0]mission_Props[49]positionZ = -48.24164
Objectives[0]mission_Props[49]rotationX = 0
Objectives[0]mission_Props[49]rotationY = 0
Objectives[0]mission_Props[49]rotationZ = -177.5
Objectives[0]mission_Props[50]Model = p_laptop_02_s
Objectives[0]mission_Props[50]PlaceOnGround = False
Objectives[0]mission_Props[50]FreesePosition = True
Objectives[0]mission_Props[50]positionX = 969.041
Objectives[0]mission_Props[50]positionY = -3012.656
Objectives[0]mission_Props[50]positionZ = -48.54948
Objectives[0]mission_Props[50]rotationX = 0
Objectives[0]mission_Props[50]rotationY = 0
Objectives[0]mission_Props[50]rotationZ = 145
Objectives[0]mission_Props[51]Model = p_laptop_02_s
Objectives[0]mission_Props[51]PlaceOnGround = False
Objectives[0]mission_Props[51]FreesePosition = True
Objectives[0]mission_Props[51]positionX = 972.7504
Objectives[0]mission_Props[51]positionY = -3012.331
Objectives[0]mission_Props[51]positionZ = -48.54948
Objectives[0]mission_Props[51]rotationX = 0
Objectives[0]mission_Props[51]rotationY = 0
Objectives[0]mission_Props[51]rotationZ = -152.5
Objectives[0]mission_Props[52]Model = p_cs_laptop_02
Objectives[0]mission_Props[52]PlaceOnGround = False
Objectives[0]mission_Props[52]FreesePosition = True
Objectives[0]mission_Props[52]positionX = 973.1649
Objectives[0]mission_Props[52]positionY = -3011.694
Objectives[0]mission_Props[52]positionZ = -48.55617
Objectives[0]mission_Props[52]rotationX = 0
Objectives[0]mission_Props[52]rotationY = 0
Objectives[0]mission_Props[52]rotationZ = -125
Objectives[0]mission_Props[53]Model = p_cs_laptop_02
Objectives[0]mission_Props[53]PlaceOnGround = False
Objectives[0]mission_Props[53]FreesePosition = True
Objectives[0]mission_Props[53]positionX = 971.031
Objectives[0]mission_Props[53]positionY = -3012.648
Objectives[0]mission_Props[53]positionZ = -48.55617
Objectives[0]mission_Props[53]rotationX = 0
Objectives[0]mission_Props[53]rotationY = 0
Objectives[0]mission_Props[53]rotationZ = -162.5
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = prop_beta_tape
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 525.2957
Objectives[0]mission_Pickup_Props[0]positionY = 5908.588
Objectives[0]mission_Pickup_Props[0]positionZ = -157.7277
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 142.7135
Objectives[0]mission_Pickup_Props[1]Model = prop_beta_tape
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 970.0225
Objectives[0]mission_Pickup_Props[1]positionY = -3012.479
Objectives[0]mission_Pickup_Props[1]positionZ = -48.04686
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 2.003582E-05
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 13
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 1394.022
Objectives[0]mission_Pickup_Props[2]positionY = 1153.226
Objectives[0]mission_Pickup_Props[2]positionZ = 113.9419
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 91.77847
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 176.1363
Objectives[0]mission_Pickup_Props[3]positionY = -584.5926
Objectives[0]mission_Pickup_Props[3]positionZ = 43.37289
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 166.7785
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 169.6919
Objectives[0]ObjectiveMessages[0]positionY = -564.1276
Objectives[0]ObjectiveMessages[0]positionZ = 21.01504
Objectives[0]ObjectiveMessages[0]Message = Looks like some kind of construction work going on here... BY RUSSIANS?!?!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -923.9429
Objectives[1]positionY = -654.8765
Objectives[1]positionZ = 26.36124
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CMH_SUB_FINALE_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 929.283
Objectives[2]positionY = 6.711701
Objectives[2]positionZ = 112.4199
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get on the ~b~Dirt bike
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 1385.584
Objectives[3]positionY = 1157.429
Objectives[3]positionZ = 113.3344
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get to the ~g~Tunnel
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 0
Objectives[4]ColorG = 128
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 1034.743
Objectives[4]positionY = -272.1228
Objectives[4]positionZ = 49.85419
Objectives[4]Heading = 0
Objectives[4]Diameter = 5
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 7.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Drive through the tunnel until you reach the ~g~Storage
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 0
Objectives[5]ColorG = 128
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 169.6379
Objectives[5]positionY = -574.2938
Objectives[5]positionZ = 20.35182
Objectives[5]Heading = -2325
Objectives[5]Diameter = 3
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 25
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 166.6212
Objectives[6]positionY = -570.0745
Objectives[6]positionZ = 21.0533
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 1
Objectives[6]mission_ActorsCount = 9
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 173.3068
Objectives[6]mission_Actors[0]positionY = -564.7336
Objectives[6]mission_Actors[0]positionZ = 22.01909
Objectives[6]mission_Actors[0]Heading = 15.00004
Objectives[6]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 500
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Defensive
Objectives[6]mission_Actors[0]weapon = MachinePistol
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 48
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 2
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 152
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = 28
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 160.5899
Objectives[6]mission_Actors[1]positionY = -565.0664
Objectives[6]mission_Actors[1]positionZ = 22.0207
Objectives[6]mission_Actors[1]Heading = 310
Objectives[6]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 700
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Stationary
Objectives[6]mission_Actors[1]weapon = MachinePistol
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 48
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 3
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 2
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 152
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = 28
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 160.0355
Objectives[6]mission_Actors[2]positionY = -585.1367
Objectives[6]mission_Actors[2]positionZ = 18.8124
Objectives[6]mission_Actors[2]Heading = 295.0001
Objectives[6]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 700
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Defensive
Objectives[6]mission_Actors[2]weapon = MachinePistol
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 48
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 1
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 5
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 152
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = 28
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = 3
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 169.4482
Objectives[6]mission_Actors[3]positionY = -589.3433
Objectives[6]mission_Actors[3]positionZ = 17.75192
Objectives[6]mission_Actors[3]Heading = 9.99998
Objectives[6]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 500
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Stationary
Objectives[6]mission_Actors[3]weapon = MachinePistol
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 48
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 1
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 5
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 152
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = 28
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = 3
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 145.1769
Objectives[6]mission_Actors[4]positionY = -609.5568
Objectives[6]mission_Actors[4]positionZ = 18.67485
Objectives[6]mission_Actors[4]Heading = 345.661
Objectives[6]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 300
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Stationary
Objectives[6]mission_Actors[4]weapon = MachinePistol
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 48
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 1
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 5
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 152
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 7
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = 28
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = 3
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 137.0237
Objectives[6]mission_Actors[5]positionY = -607.1862
Objectives[6]mission_Actors[5]positionZ = 17.75412
Objectives[6]mission_Actors[5]Heading = 325.0281
Objectives[6]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 500
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = AssaultRifle
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 121.8873
Objectives[6]mission_Actors[6]positionY = -602.9797
Objectives[6]mission_Actors[6]positionZ = 17.83145
Objectives[6]mission_Actors[6]Heading = 310.0096
Objectives[6]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 700
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Stationary
Objectives[6]mission_Actors[6]weapon = AssaultRifle
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 142.3994
Objectives[6]mission_Actors[7]positionY = -592.4406
Objectives[6]mission_Actors[7]positionZ = 17.74581
Objectives[6]mission_Actors[7]Heading = 250
Objectives[6]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 700
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Stationary
Objectives[6]mission_Actors[7]weapon = AssaultRifle
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 133.3651
Objectives[6]mission_Actors[8]positionY = -610.2499
Objectives[6]mission_Actors[8]positionZ = 17.7522
Objectives[6]mission_Actors[8]Heading = 310.0001
Objectives[6]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1/Pickup
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 1000
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Defensive
Objectives[6]mission_Actors[8]weapon = Gusenberg
Objectives[6]mission_Actors[8]Variation = Custom
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 51
Objectives[6]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 2
Objectives[6]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 7
Objectives[6]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 3
Objectives[6]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 8
Objectives[6]mission_Actors[8]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 156
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[6]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[8]PROP_HATS_INDEX = 20
Objectives[6]mission_Actors[8]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -1039.895
Objectives[7]positionY = -718.9843
Objectives[7]positionZ = 18.7044
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = One of the ~r~Russians ~w~is carrying a key to the Storage, take him out!
Objectives[8]Text2 = Collect the ~b~Keys
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = 132.2241
Objectives[8]positionY = -610.393
Objectives[8]positionZ = 16.75581
Objectives[8]KillAll1 = False
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = True
Objectives[8]Droped_Pickup_Model = p_car_keys_01
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -1114.139
Objectives[9]positionY = -731.0169
Objectives[9]positionZ = 19.23271
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_CMH_SUSPENSE
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Break into the ~b~Storage
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 0
Objectives[10]ColorG = 0
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 146.519
Objectives[10]positionY = -608.7259
Objectives[10]positionZ = 17.78833
Objectives[10]Heading = -3305
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 3
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 189.8321
Objectives[10]mission_Actors[0]positionY = -604.2798
Objectives[10]mission_Actors[0]positionZ = 17.75806
Objectives[10]mission_Actors[0]Heading = 95.00005
Objectives[10]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 500
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = CompactRifle
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 1
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[10]mission_Actors[0]Task_List[0]DestinationX = 140.0056
Objectives[10]mission_Actors[0]Task_List[0]DestinationY = -604.5593
Objectives[10]mission_Actors[0]Task_List[0]DestinationZ = 17.25729
Objectives[10]mission_Actors[0]Task_List[0]Rotation = -3505
Objectives[10]mission_Actors[0]Task_List[0]Speed = 2
Objectives[10]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 167.4655
Objectives[10]mission_Actors[1]positionY = -582.7914
Objectives[10]mission_Actors[1]positionZ = 18.75798
Objectives[10]mission_Actors[1]Heading = 145.0001
Objectives[10]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 500
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Stationary
Objectives[10]mission_Actors[1]weapon = VintagePistol
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 2
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 146.7392
Objectives[10]mission_Actors[2]positionY = -608.8421
Objectives[10]mission_Actors[2]positionZ = 18.68465
Objectives[10]mission_Actors[2]Heading = 84.99995
Objectives[10]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 300
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Stationary
Objectives[10]mission_Actors[2]weapon = MiniSMG
Objectives[10]mission_Actors[2]Variation = Default
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 1004.289
Objectives[11]positionY = -2997.499
Objectives[11]positionZ = -48.64703
Objectives[11]ObjectiveRotation = 90
Objectives[11]mission_ActorsCount = 10
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 538.4608
Objectives[11]mission_Actors[0]positionY = 5932.758
Objectives[11]mission_Actors[0]positionZ = -158.0733
Objectives[11]mission_Actors[0]Heading = 325
Objectives[11]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 500
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Stationary
Objectives[11]mission_Actors[0]weapon = PistolMk2
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 52
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 10
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 10
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = 5
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 539.1625
Objectives[11]mission_Actors[1]positionY = 5933.431
Objectives[11]mission_Actors[1]positionZ = -158.0733
Objectives[11]mission_Actors[1]Heading = 135
Objectives[11]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 500
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Stationary
Objectives[11]mission_Actors[1]weapon = PistolMk2
Objectives[11]mission_Actors[1]Variation = Custom
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 52
Objectives[11]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 10
Objectives[11]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 3
Objectives[11]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 10
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[11]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 2
Objectives[11]mission_Actors[1]PROP_HATS_INDEX = 5
Objectives[11]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[1]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[11]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 549.0556
Objectives[11]mission_Actors[2]positionY = 5933.583
Objectives[11]mission_Actors[2]positionZ = -158.0803
Objectives[11]mission_Actors[2]Heading = 135
Objectives[11]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 500
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Stationary
Objectives[11]mission_Actors[2]weapon = AssaultRifle
Objectives[11]mission_Actors[2]Variation = Custom
Objectives[11]mission_Actors[2]Task = 99
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Task_List_Count = 2
Objectives[11]mission_Actors[2]Task_Repeat = False
Objectives[11]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[11]mission_Actors[2]Task_List[0]DestinationX = 527.9301
Objectives[11]mission_Actors[2]Task_List[0]DestinationY = 5908.604
Objectives[11]mission_Actors[2]Task_List[0]DestinationZ = -158.5802
Objectives[11]mission_Actors[2]Task_List[0]Rotation = 855
Objectives[11]mission_Actors[2]Task_List[0]Speed = 1
Objectives[11]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[11]mission_Actors[2]Task_List[1]Type = UseMoblePhone
Objectives[11]mission_Actors[2]Task_List[1]PositionX = 539.0514
Objectives[11]mission_Actors[2]Task_List[1]PositionY = 5918.845
Objectives[11]mission_Actors[2]Task_List[1]PositionZ = -158.5822
Objectives[11]mission_Actors[2]Task_List[1]time = 17
Objectives[11]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 52
Objectives[11]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 10
Objectives[11]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[11]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 10
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[11]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 2
Objectives[11]mission_Actors[2]PROP_HATS_INDEX = 5
Objectives[11]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[2]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[11]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 527.4398
Objectives[11]mission_Actors[3]positionY = 5918.564
Objectives[11]mission_Actors[3]positionZ = -158.0593
Objectives[11]mission_Actors[3]Heading = 325
Objectives[11]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 500
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Defensive
Objectives[11]mission_Actors[3]weapon = SpecialCarbine
Objectives[11]mission_Actors[3]Variation = Custom
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 52
Objectives[11]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 10
Objectives[11]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 3
Objectives[11]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 10
Objectives[11]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[11]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 2
Objectives[11]mission_Actors[3]PROP_HATS_INDEX = 5
Objectives[11]mission_Actors[3]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[3]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[11]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 997.9607
Objectives[11]mission_Actors[4]positionY = -2997.475
Objectives[11]mission_Actors[4]positionZ = -47.64703
Objectives[11]mission_Actors[4]Heading = 190.7904
Objectives[11]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = True
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 500
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = SNSPistol
Objectives[11]mission_Actors[4]Variation = Custom
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[11]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 56
Objectives[11]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 6
Objectives[11]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 8
Objectives[11]mission_Actors[4]COMPONENT_FEET_TEXTURE = 1
Objectives[11]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[4]PROP_HATS_INDEX = 6
Objectives[11]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[4]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 998.0478
Objectives[11]mission_Actors[5]positionY = -2998.245
Objectives[11]mission_Actors[5]positionZ = -47.64703
Objectives[11]mission_Actors[5]Heading = 5.791996
Objectives[11]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = True
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 500
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = Unarmed
Objectives[11]mission_Actors[5]Variation = Custom
Objectives[11]mission_Actors[5]Task = 3
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[11]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 56
Objectives[11]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 6
Objectives[11]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 8
Objectives[11]mission_Actors[5]COMPONENT_FEET_TEXTURE = 1
Objectives[11]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[5]PROP_HATS_INDEX = 6
Objectives[11]mission_Actors[5]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[5]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[5]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[6]SpawnInVehicle = True
Objectives[11]mission_Actors[6]SeatIndex = -1
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 955.0936
Objectives[11]mission_Actors[6]positionY = -2991.166
Objectives[11]mission_Actors[6]positionZ = -48.16905
Objectives[11]mission_Actors[6]Heading = 140.7348
Objectives[11]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = True
Objectives[11]mission_Actors[6]ShowCone = True
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 500
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = False
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = MachinePistol
Objectives[11]mission_Actors[6]Variation = Custom
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 56
Objectives[11]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 6
Objectives[11]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 8
Objectives[11]mission_Actors[6]COMPONENT_FEET_TEXTURE = 1
Objectives[11]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[6]PROP_HATS_INDEX = 6
Objectives[11]mission_Actors[6]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[6]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[6]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = 970.2024
Objectives[11]mission_Actors[7]positionY = -3011.582
Objectives[11]mission_Actors[7]positionZ = -47.54686
Objectives[11]mission_Actors[7]Heading = 189.9999
Objectives[11]mission_Actors[7]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = True
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 500
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = VintagePistol
Objectives[11]mission_Actors[7]Variation = Custom
Objectives[11]mission_Actors[7]Task = 99
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[7]Task_List_Count = 1
Objectives[11]mission_Actors[7]Task_Repeat = True
Objectives[11]mission_Actors[7]Task_List[0]Type = UseMoblePhone
Objectives[11]mission_Actors[7]Task_List[0]PositionX = 971.5832
Objectives[11]mission_Actors[7]Task_List[0]PositionY = -3010.659
Objectives[11]mission_Actors[7]Task_List[0]PositionZ = -48.04686
Objectives[11]mission_Actors[7]Task_List[0]time = 17
Objectives[11]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 56
Objectives[11]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 6
Objectives[11]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 8
Objectives[11]mission_Actors[7]COMPONENT_FEET_TEXTURE = 1
Objectives[11]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[7]PROP_HATS_INDEX = 6
Objectives[11]mission_Actors[7]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[7]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[7]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = 971.9543
Objectives[11]mission_Actors[8]positionY = -2992.691
Objectives[11]mission_Actors[8]positionZ = -47.45161
Objectives[11]mission_Actors[8]Heading = 9.999894
Objectives[11]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy1
Objectives[11]mission_Actors[8]AddBlip = True
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 500
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = Pistol
Objectives[11]mission_Actors[8]Variation = Custom
Objectives[11]mission_Actors[8]Task = 0
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 56
Objectives[11]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 6
Objectives[11]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 5
Objectives[11]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[11]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 8
Objectives[11]mission_Actors[8]COMPONENT_FEET_TEXTURE = 1
Objectives[11]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[11]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[8]PROP_HATS_INDEX = 6
Objectives[11]mission_Actors[8]PROP_HATS_TEXTURE = 0
Objectives[11]mission_Actors[8]PROP_GLASSES_INDEX = 2
Objectives[11]mission_Actors[8]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[9]Survive_Number = 0
Objectives[11]mission_Actors[9]Failed_Text = 
Objectives[11]mission_Actors[9]Remove_After = 0
Objectives[11]mission_Actors[9]positionX = 993.6873
Objectives[11]mission_Actors[9]positionY = -2998.012
Objectives[11]mission_Actors[9]positionZ = -47.64703
Objectives[11]mission_Actors[9]Heading = 90.7904
Objectives[11]mission_Actors[9]String_Name = mp_m_bogdangoon
Objectives[11]mission_Actors[9]Relationship_Group = Enemy1
Objectives[11]mission_Actors[9]AddBlip = False
Objectives[11]mission_Actors[9]ShowCone = True
Objectives[11]mission_Actors[9]Invincible = False
Objectives[11]mission_Actors[9]SetHealth = 700
Objectives[11]mission_Actors[9]DieFromHeadShot = True
Objectives[11]mission_Actors[9]CanExitVehicle = True
Objectives[11]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[9]AlwaysFight = True
Objectives[11]mission_Actors[9]Seeing_Range = 30
Objectives[11]mission_Actors[9]Hearing_Range = 30
Objectives[11]mission_Actors[9]CombatMovement = Stationary
Objectives[11]mission_Actors[9]weapon = AssaultRifle
Objectives[11]mission_Actors[9]Variation = Custom
Objectives[11]mission_Actors[9]Task = 99
Objectives[11]mission_Actors[9]Task_Guard_Range = 5
Objectives[11]mission_Actors[9]Task_Stay_In_Range = True
Objectives[11]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[9]Task_Scenario = NONE
Objectives[11]mission_Actors[9]Task_List_Count = 3
Objectives[11]mission_Actors[9]Task_Repeat = True
Objectives[11]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[11]mission_Actors[9]Task_List[0]DestinationX = 952.2831
Objectives[11]mission_Actors[9]Task_List[0]DestinationY = -2999.741
Objectives[11]mission_Actors[9]Task_List[0]DestinationZ = -48.14703
Objectives[11]mission_Actors[9]Task_List[0]Rotation = 90.79041
Objectives[11]mission_Actors[9]Task_List[0]Speed = 1
Objectives[11]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[11]mission_Actors[9]Task_List[1]Type = UseMoblePhone
Objectives[11]mission_Actors[9]Task_List[1]PositionX = 975.8633
Objectives[11]mission_Actors[9]Task_List[1]PositionY = -2999.389
Objectives[11]mission_Actors[9]Task_List[1]PositionZ = -48.14703
Objectives[11]mission_Actors[9]Task_List[1]time = 5
Objectives[11]mission_Actors[9]Task_List[2]Type = WalkTo
Objectives[11]mission_Actors[9]Task_List[2]DestinationX = 1001.853
Objectives[11]mission_Actors[9]Task_List[2]DestinationY = -2997.486
Objectives[11]mission_Actors[9]Task_List[2]DestinationZ = -48.14703
Objectives[11]mission_Actors[9]Task_List[2]Rotation = -94.20959
Objectives[11]mission_Actors[9]Task_List[2]Speed = 1
Objectives[11]mission_Actors[9]Task_List[2]GoStraitToCoord = False
Objectives[11]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 2
Objectives[11]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[11]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -1140.421
Objectives[12]positionY = -683.4661
Objectives[12]positionZ = 20.76566
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = MP_MC_CMH_ACTION
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Find the ~b~Hacking Device
Objectives[13]CollectPickupsAddBlips = True
Objectives[13]FaildText = 
Objectives[13]Type = Collect_Pickup
Objectives[13]positionX = 524.7411
Objectives[13]positionY = 5910.808
Objectives[13]positionZ = -159.0761
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 533.6879
Objectives[13]ObjectiveMessages[0]positionY = 5919.412
Objectives[13]ObjectiveMessages[0]positionZ = -159.0776
Objectives[13]ObjectiveMessages[0]Message = Something makes me feel uncomfortable about this... Something is wrong...
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = Lester
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 7
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 530.882
Objectives[14]positionY = 5909.06
Objectives[14]positionZ = -159.0822
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 544.8596
Objectives[14]ObjectiveMessages[0]positionY = 5929.554
Objectives[14]ObjectiveMessages[0]positionZ = -159.0797
Objectives[14]ObjectiveMessages[0]Message = I found the device that matched the photo you sent me.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[14]ObjectiveMessages[0]Sender = Michael
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Blue
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 1
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 533.4099
Objectives[14]ObjectiveMessages[1]positionY = 5909.776
Objectives[14]ObjectiveMessages[1]positionZ = -159.0838
Objectives[14]ObjectiveMessages[1]Message = Now get outta that russian hackers storage before something bad happens!
Objectives[14]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[1]Sender = Lester
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Yellow
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 5
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 538.6514
Objectives[14]ObjectiveMessages[2]positionY = 5916.397
Objectives[14]ObjectiveMessages[2]positionZ = -159.0834
Objectives[14]ObjectiveMessages[2]Message = We had enough problems with these genocidal hackers and soldiers! Urghh!
Objectives[14]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[2]Sender = Lester
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Yellow
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 12
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 940.141
Objectives[15]positionY = -3000.18
Objectives[15]positionZ = -48.94702
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Use the ~b~Emergency exit ~w~to leave to the surface
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 0
Objectives[16]ColorG = 0
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 936.6016
Objectives[16]positionY = -2987.8
Objectives[16]positionZ = -48.64703
Objectives[16]Heading = 540
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Teleport_Objective
Objectives[17]Text = 
Objectives[17]positionX = 176.0988
Objectives[17]positionY = -584.6168
Objectives[17]positionZ = 42.87289
Objectives[17]ObjectiveRotation = 160
Objectives[17]mission_ActorsCount = 5
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 194.1933
Objectives[17]mission_Actors[0]positionY = -602.7175
Objectives[17]mission_Actors[0]positionZ = 17.7577
Objectives[17]mission_Actors[0]Heading = 99.99992
Objectives[17]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 700
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = AssaultRifle
Objectives[17]mission_Actors[0]Variation = Random
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 209.3558
Objectives[17]mission_Actors[1]positionY = -601.3909
Objectives[17]mission_Actors[1]positionZ = 17.7575
Objectives[17]mission_Actors[1]Heading = 115
Objectives[17]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = True
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 500
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = AssaultRifle
Objectives[17]mission_Actors[1]Variation = Random
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = 170.3675
Objectives[17]mission_Actors[2]positionY = -552.4719
Objectives[17]mission_Actors[2]positionZ = 21.96818
Objectives[17]mission_Actors[2]Heading = 160
Objectives[17]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = True
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 500
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = AssaultRifle
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = 176.8258
Objectives[17]mission_Actors[3]positionY = -534.8199
Objectives[17]mission_Actors[3]positionZ = 21.96818
Objectives[17]mission_Actors[3]Heading = 155
Objectives[17]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = True
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 700
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = AssaultRifle
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 0
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = 1396.974
Objectives[17]mission_Actors[4]positionY = 1132.796
Objectives[17]mission_Actors[4]positionZ = 114.3336
Objectives[17]mission_Actors[4]Heading = 5.777876
Objectives[17]mission_Actors[4]String_Name = csb_miguelmadrazo
Objectives[17]mission_Actors[4]Relationship_Group = Friend
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = True
Objectives[17]mission_Actors[4]SetHealth = 100
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = 966099553
Objectives[17]mission_Actors[4]Variation = Default
Objectives[17]mission_Actors[4]Task = 3
Objectives[17]mission_Actors[4]Task_Guard_Range = 5
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[17]mission_Vehicles = 4
Objectives[17]mission_Vehicles[0]positionX = 106.5904
Objectives[17]mission_Vehicles[0]positionY = -621.57
Objectives[17]mission_Vehicles[0]positionZ = 17.27491
Objectives[17]mission_Vehicles[0]Heading = 299.9076
Objectives[17]mission_Vehicles[0]Name = Injection
Objectives[17]mission_Vehicles[0]Model = bfinjection
Objectives[17]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[17]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]mission_Vehicles[1]positionX = 107.3068
Objectives[17]mission_Vehicles[1]positionY = -591.254
Objectives[17]mission_Vehicles[1]positionZ = 17.44496
Objectives[17]mission_Vehicles[1]Heading = 229.2634
Objectives[17]mission_Vehicles[1]Name = Caracara 4x4
Objectives[17]mission_Vehicles[1]Model = caracara2
Objectives[17]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[17]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[17]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[1]HasPearlescent = False
Objectives[17]mission_Vehicles[1]Livery = -1
Objectives[17]mission_Vehicles[1]DirtLevel = 0
Objectives[17]mission_Vehicles[1]LockedForPlayer = False
Objectives[17]mission_Vehicles[1]Locked = False
Objectives[17]mission_Vehicles[1]Alarm = False
Objectives[17]mission_Vehicles[1]HotWired = False
Objectives[17]mission_Vehicles[1]Invincible = False
Objectives[17]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[1]Remove_After = 0
Objectives[17]mission_Vehicles[1]Survive_Number = 0
Objectives[17]mission_Vehicles[1]Failed_Text = 
Objectives[17]mission_Vehicles[2]positionX = -60.5862
Objectives[17]mission_Vehicles[2]positionY = -540.3465
Objectives[17]mission_Vehicles[2]positionZ = 31.43173
Objectives[17]mission_Vehicles[2]Heading = 4.717407
Objectives[17]mission_Vehicles[2]Name = Enduro
Objectives[17]mission_Vehicles[2]Model = enduro
Objectives[17]mission_Vehicles[2]PrimaryColor = MetallicDarkGreen
Objectives[17]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[17]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[2]HasPearlescent = False
Objectives[17]mission_Vehicles[2]Livery = 0
Objectives[17]mission_Vehicles[2]DirtLevel = 0
Objectives[17]mission_Vehicles[2]LockedForPlayer = False
Objectives[17]mission_Vehicles[2]Locked = False
Objectives[17]mission_Vehicles[2]Alarm = False
Objectives[17]mission_Vehicles[2]HotWired = False
Objectives[17]mission_Vehicles[2]Invincible = False
Objectives[17]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[2]Remove_After = 0
Objectives[17]mission_Vehicles[2]Survive_Number = 0
Objectives[17]mission_Vehicles[2]Failed_Text = 
Objectives[17]mission_Vehicles[3]positionX = -70.84409
Objectives[17]mission_Vehicles[3]positionY = -539.3131
Objectives[17]mission_Vehicles[3]positionZ = 31.11695
Objectives[17]mission_Vehicles[3]Heading = 51.84111
Objectives[17]mission_Vehicles[3]Name = Enduro
Objectives[17]mission_Vehicles[3]Model = enduro
Objectives[17]mission_Vehicles[3]PrimaryColor = MetallicDarkGreen
Objectives[17]mission_Vehicles[3]SecondaryColor = MetallicAnthraciteGray
Objectives[17]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[3]HasPearlescent = False
Objectives[17]mission_Vehicles[3]Livery = 0
Objectives[17]mission_Vehicles[3]DirtLevel = 0
Objectives[17]mission_Vehicles[3]LockedForPlayer = False
Objectives[17]mission_Vehicles[3]Locked = False
Objectives[17]mission_Vehicles[3]Alarm = False
Objectives[17]mission_Vehicles[3]HotWired = False
Objectives[17]mission_Vehicles[3]Invincible = False
Objectives[17]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[3]Remove_After = 0
Objectives[17]mission_Vehicles[3]Survive_Number = 0
Objectives[17]mission_Vehicles[3]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 190.4006
Objectives[18]positionY = -591.5026
Objectives[18]positionZ = 42.87289
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 196.4164
Objectives[19]positionY = -594.3153
Objectives[19]positionZ = 42.87289
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 1
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = 185.1736
Objectives[20]positionY = -600.8468
Objectives[20]positionZ = 42.03936
Objectives[20]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[20]Random_Actors_Vehicle_Model_Name = freecrawler
Objectives[20]Random_Actors_Vehicle_Primary_Color = MetallicCandyRed
Objectives[20]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 1
Objectives[20]Random_Actors_Max_ReSpawn = 0
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 225.6837
Objectives[21]positionY = -615.4291
Objectives[21]positionZ = 40.24903
Objectives[21]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[21]Random_Actors_Vehicle_Model_Name = bfinjection
Objectives[21]Random_Actors_Vehicle_Primary_Color = MetallicBeechwood
Objectives[21]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 2
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = -1224.202
Objectives[22]positionY = -576.1569
Objectives[22]positionZ = 26.17725
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = Current
Objectives[22]MissionSettings_SetWantedLevelNow = Current
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = True
Objectives[22]MissionSettings_StopMusic = False
Objectives[22]MissionSettings_Music = MP_MC_CMH_VEHICLE_CHASE
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = -275.7377
Objectives[23]positionY = -213.4354
Objectives[23]positionZ = 36.74754
Objectives[23]MissionSettings_TimesOfDay = 18
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = False
Objectives[23]MissionSettings_StopMusic = False
Objectives[23]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Secure the Device at Martin's ~y~residence
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 1393.774
Objectives[24]positionY = 1141.614
Objectives[24]positionZ = 113.2808
Objectives[24]Heading = -445
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 2
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 11
Objectives[24]ObjectiveMessages[0]positionX = 1362.71
Objectives[24]ObjectiveMessages[0]positionY = 1154.836
Objectives[24]ObjectiveMessages[0]positionZ = 112.759
Objectives[24]ObjectiveMessages[0]Message = Hmm, that was the CyBear team... It's a russian hacker group.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_PAVEL
Objectives[24]ObjectiveMessages[0]Sender = Pavel
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Red
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = True
Objectives[24]ObjectiveMessages[0]DelayTime = 12
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 1372.497
Objectives[24]ObjectiveMessages[1]positionY = 1158.55
Objectives[24]ObjectiveMessages[1]positionZ = 112.8809
Objectives[24]ObjectiveMessages[1]Message = Say, why were you so worried when you saw them, Lest?
Objectives[24]ObjectiveMessages[1]Contact = CHAR_PAVEL
Objectives[24]ObjectiveMessages[1]Sender = Pavel
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Red
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 17
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 1371.65
Objectives[24]ObjectiveMessages[2]positionY = 1138.685
Objectives[24]ObjectiveMessages[2]positionZ = 112.7777
Objectives[24]ObjectiveMessages[2]Message = Why?! They were trying to destroy the world with the robots! What if they are back?!
Objectives[24]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[2]Sender = Lester
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = Yellow
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 25
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 1343.197
Objectives[24]ObjectiveMessages[3]positionY = 1145.642
Objectives[24]ObjectiveMessages[3]positionZ = 112.2541
Objectives[24]ObjectiveMessages[3]Message = Maybe now they are coming back with terminators that have RPGs as their arms!
Objectives[24]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[3]Sender = Lester
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = Yellow
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 32
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 1355.376
Objectives[24]ObjectiveMessages[4]positionY = 1154.083
Objectives[24]ObjectiveMessages[4]positionZ = 112.759
Objectives[24]ObjectiveMessages[4]Message = And then we'll have to work with IAA again, to stop the apocalypse!!!
Objectives[24]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[4]Sender = Lester
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = Yellow
Objectives[24]ObjectiveMessages[4]PlayFromStart = False
Objectives[24]ObjectiveMessages[4]Delay = True
Objectives[24]ObjectiveMessages[4]DelayTime = 39
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[5]positionX = 1365.446
Objectives[24]ObjectiveMessages[5]positionY = 1141.817
Objectives[24]ObjectiveMessages[5]positionZ = 112.759
Objectives[24]ObjectiveMessages[5]Message = You gotta calm down, the IAA have took the last drive right? From the Operator you killed
Objectives[24]ObjectiveMessages[5]Contact = CHAR_PAVEL
Objectives[24]ObjectiveMessages[5]Sender = Pavel
Objectives[24]ObjectiveMessages[5]Subject = 
Objectives[24]ObjectiveMessages[5]MessageColor = Red
Objectives[24]ObjectiveMessages[5]PlayFromStart = False
Objectives[24]ObjectiveMessages[5]Delay = True
Objectives[24]ObjectiveMessages[5]DelayTime = 47
Objectives[24]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[5]TypeSubtitle = False
Objectives[24]ObjectiveMessages[5]TypeTextMesage = True
Objectives[24]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[6]positionX = 1359.672
Objectives[24]ObjectiveMessages[6]positionY = 1134.576
Objectives[24]ObjectiveMessages[6]positionZ = 112.759
Objectives[24]ObjectiveMessages[6]Message = They better be!!! Honestly, I haven't heard what happened to the last drive...
Objectives[24]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[6]Sender = Lester
Objectives[24]ObjectiveMessages[6]Subject = 
Objectives[24]ObjectiveMessages[6]MessageColor = Yellow
Objectives[24]ObjectiveMessages[6]PlayFromStart = False
Objectives[24]ObjectiveMessages[6]Delay = True
Objectives[24]ObjectiveMessages[6]DelayTime = 54
Objectives[24]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[6]TypeSubtitle = False
Objectives[24]ObjectiveMessages[6]TypeTextMesage = True
Objectives[24]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[7]positionX = 1368.381
Objectives[24]ObjectiveMessages[7]positionY = 1133.698
Objectives[24]ObjectiveMessages[7]positionZ = 112.7951
Objectives[24]ObjectiveMessages[7]Message = But if it gets into hands like the russians or duggans, oh oh oh...
Objectives[24]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[7]Sender = Lester
Objectives[24]ObjectiveMessages[7]Subject = 
Objectives[24]ObjectiveMessages[7]MessageColor = Yellow
Objectives[24]ObjectiveMessages[7]PlayFromStart = False
Objectives[24]ObjectiveMessages[7]Delay = True
Objectives[24]ObjectiveMessages[7]DelayTime = 63
Objectives[24]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[7]TypeSubtitle = False
Objectives[24]ObjectiveMessages[7]TypeTextMesage = True
Objectives[24]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[8]positionX = 1357.462
Objectives[24]ObjectiveMessages[8]positionY = 1159.371
Objectives[24]ObjectiveMessages[8]positionZ = 112.759
Objectives[24]ObjectiveMessages[8]Message = No citizen wants an apocalypse, but CyBear isn't exactly a terrorist group.
Objectives[24]ObjectiveMessages[8]Contact = CHAR_PAVEL
Objectives[24]ObjectiveMessages[8]Sender = Pavel
Objectives[24]ObjectiveMessages[8]Subject = 
Objectives[24]ObjectiveMessages[8]MessageColor = Red
Objectives[24]ObjectiveMessages[8]PlayFromStart = False
Objectives[24]ObjectiveMessages[8]Delay = True
Objectives[24]ObjectiveMessages[8]DelayTime = 72
Objectives[24]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[8]TypeSubtitle = False
Objectives[24]ObjectiveMessages[8]TypeTextMesage = True
Objectives[24]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[9]positionX = 1332.491
Objectives[24]ObjectiveMessages[9]positionY = 1148.063
Objectives[24]ObjectiveMessages[9]positionZ = 111.0666
Objectives[24]ObjectiveMessages[9]Message = It's just proffesional hacker group that has some weaponization. I was in their team before...
Objectives[24]ObjectiveMessages[9]Contact = CHAR_PAVEL
Objectives[24]ObjectiveMessages[9]Sender = Pavel
Objectives[24]ObjectiveMessages[9]Subject = 
Objectives[24]ObjectiveMessages[9]MessageColor = Red
Objectives[24]ObjectiveMessages[9]PlayFromStart = False
Objectives[24]ObjectiveMessages[9]Delay = True
Objectives[24]ObjectiveMessages[9]DelayTime = 81
Objectives[24]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[9]TypeSubtitle = False
Objectives[24]ObjectiveMessages[9]TypeTextMesage = True
Objectives[24]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[10]positionX = 1374.961
Objectives[24]ObjectiveMessages[10]positionY = 1132.109
Objectives[24]ObjectiveMessages[10]positionZ = 113.148
Objectives[24]ObjectiveMessages[10]Message = But there was clearly some terrorists there too! You know... Just deliver the device, Michael.
Objectives[24]ObjectiveMessages[10]Contact = CHAR_LESTER
Objectives[24]ObjectiveMessages[10]Sender = Lester
Objectives[24]ObjectiveMessages[10]Subject = 
Objectives[24]ObjectiveMessages[10]MessageColor = Yellow
Objectives[24]ObjectiveMessages[10]PlayFromStart = False
Objectives[24]ObjectiveMessages[10]Delay = True
Objectives[24]ObjectiveMessages[10]DelayTime = 92
Objectives[24]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[10]TypeSubtitle = False
Objectives[24]ObjectiveMessages[10]TypeTextMesage = True
Objectives[24]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[10]PhoneMessageDisplayTime = 15

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = 157.497
Objectives[25]positionY = -590.1055
Objectives[25]positionZ = 42.93728
Objectives[25]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[25]Random_Actors_Vehicle_Model_Name = blista
Objectives[25]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[25]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 3
Objectives[25]Random_Actors_Max_ReSpawn = 3
Objectives[25]Random_Actors_Spawn_End = True
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -1242.164
Objectives[26]positionY = -555.7861
Objectives[26]positionZ = 27.95367
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = False
Objectives[26]MissionSettings_StopMusic = True
Objectives[26]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Teleport_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1396.424
Objectives[27]positionY = 1135.042
Objectives[27]positionZ = 113.3336
Objectives[27]ObjectiveRotation = -505
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

